WARTILE on Steam. Hi Wartile Warriorscontent. After update 0. 6. Wartile Original Soundtrackinsight in our feedback. Still some way to go. Wartile fan localization. Working on the last content before release. ![]() Wartile is a cool-down based strategy game in which you control a warband of Viking figurines in a miniature universe inspired by Norse mythology. Unravel it’s.
After update 0. 6. Almost two weeks have passed since our latest major update and we are happy to see how well the update have been received, from positive reviews and comments both here on Steam but also from our external feedback channel. It shows us that while we still have issues to deal with we are moving in the right direction, thanks to all of you who help us focusing on what matters to you. As we move forward, we are still receiving bug reports, from our community and will release another hotfix patch anytime soon, addressing some of the issues. Whenever we think it’s safe to move forward, there is always a hidden trap(bug) slowing us down. WARTILE ORIGINAL SOUNDTRACK We have added a Wartile Deluxe Edition to the Wartile shop containing the Wartile game and the Original Wartile Soundtrack that sets the mood and atmosphere in the game. The Soundtrack is composed by Simon Holm List who have been sound designer in the game industry for more than 1. Soundtrack available. Soundtrack Teasers insight in our feedback. Being part of Early Access means that you have the opportunity to not only experience but also influence the development of a game. As we have done before we would like to share some of the information and feedback that we are receiving from our community. Some of this information we use to get an immediate impression of the player satisfaction with the game experience. We also get that from the steam reviews and comment sections in the community Hub, but these are usually from hundreds or more players. From our internal user feedback, we can see our balancing of the battle boards is much better with the update where more players express that they have a good experience with the challenge. We do however still have a few battle boards that are reviewed as being hard to unforgiving. The intention on difficulty is that the first tier should be challenging but foremost teaching and a bit forgiving. The second tier more challenging and less forgiving and the third tier to be demanding require you to master your figurines and their abilities. As you can imagine it’s demanding to find a difficulty level that fits everyone, and we are working hard to create content that both our casual and core players can enjoy. Below we want to share some of the feedback regarding the difficulty setting that we have been receiving. The graph shows the from a broad perspective we have succeeded in finding better balance in difficulty for the majority of our players. This graph shows us a significant decrease in players who think the game is too hard which usually is very destructive for the motivation of keep playing. We are satisfied with this progression but are aware that we still need to engage our more hardcore audience with some painstaking challenges, there can put their Wartile skills to the test. We also look at the overall player satisfaction with the game experience. This gives us a more general indication if we are moving in the right direction and if the improvements and added content actual makes a difference to the overall user experience. The increasingly satisfaction positive indication for us, showing that we are addressing key features that makes the most impact for the players. We still have lots of features that needs refinement but we we are on the right track. The graph below showing how the ratings of the overall game experience have changed since our Early Access back in Marts 2. In this rating system players are asked to rate Wartile with One to Five stars before leaving the game, where 5. These numbers are collected from thousands of players leaving us ratings and shows a steady improvement in our overall rating since we started on Early Access. Still some way to go. What can’t be shown on a graph is the comment fields of what our players don’t think is working well. Here we will try to summon up some of the most common requests. Being able to remove equipment applied to a figurine. This is possible with the patch 0. In general Players would like better UI communication and usability The usability of godly and ability cards. It can be tiresome to keep dragging them onto the screen or hard to hit the actual target/figurine. We will enable key bindings for quick selecting cards to the mouse pointer, in a future update. Problems with fuzzy fonts on some cards in the game. This is an engine issue, we use 3. D widgets, we are slowly converting our UI cards into 2. D widgets that render more precise. Not being able to compare items at the merchant with items already owned. We are still trying to figure out how we can improve this. More and better information about buff or de- buff effects in the game. Camera rotation and movement could have user settings.How To Play Burned Ps1 Games On Ps3 here. Six Guns Hack Free Download here. The desire for having Wartile localized is high, and we would love to provide that for our player base. However, as a small studio we will be depending on fan created localization to begin with. Therefor we ask our community if someone would be interested in making a fan localization of Wartile into their native language and thereby opening Wartile for a wider audience. Currently we think to start with German (already started)Spanish (already started)Russian Polish (already started)French. Simplified Chinese. Japanese (already started)If your native language is not mentioned above and you are up for the task to help with the localizing into your language, please let us know. Currently there is 1. Wartile, mostly short descriptions, but we still expect it to be a big and time- consuming task. If you help us localize Wartile to your native language we will add your name in the credits and give you our official thanks for helping a larger audience enjoy Wartile. If you think, you have the time and will to help make a fan localization into your native language, send us a mail on contact@wartile. Working on the last content before release. As some of you might have noticed we are moving closer to our final release and are currently working on the last major update before release. However, we expect to divide this update into smaller pieces with more regular updates as this gives us the opportunity to let you evaluate the changes as we move along and us the chance to correct and adjust as needed. We will soon reveal what we are working on, but for now we will leave it with this. Kind regards. The Wartile Dev Team. Hacker group Cyber. Team claims responsibility for alleged DDo. S attack, warns Steam is next. A hacking group has claimed responsibility for the Skype outage that left users frustrated and unable to log in, make voice calls or receive messages. The group, which goes by the name of Cyber. Team, announced on Twitter that it was responsible for the attack."Skype down by Cyber. Tram" the group tweeted.Hello World."According to Down Detector, the widespread issues began on Monday (1.June) and affected users in multiple countries across Europe, including the UK, as well as Japan, India, Pakistan, Singapore and South Africa.Microsoft acknowledged the outage on Twitter and in a blog post."We are aware of an incident where users will either lose connectivity to the application or may be unable to send or receive messages," the tech giant said on Monday.Some users will be unable to see a black bar that indicates them that a group call is ongoing, and longer delays in adding users to their buddy list"."We have made some configuration corrections and mitigated the impact," the firm said in a subsequent update. Best Software For Structural Detailing Jobs on this page. Microsoft confirmed later on Wednesday that the issue has been "fully resolved". However, the company did not mention what caused the connectivity issues. Many irate users took to social media to voice their frustration and complaints over the voice calling service's connectivity issues. Many also speculated whether the outage was caused due to a DDo. S attack. Cyber. Team told IBTimes UK that it used "a network of zombie computers" to carry out the attack against Skype and knock the service offline. When asked about the group's motive, Cyber. Team said it was simply "a member's choice," but named "Zambrius" as the author of the attack. The hacker group also claimed to have targeted other organisations and defaced multiple websites in Brazil as well."All for fun," the group said. Cyber. Team vowed to be "more aggressive" than Lizard Squad — the notorious hacking collective that claimed responsibility for multiple DDo. S attacks against Blizzard last year as well as Sony's Play. Station Network and Microsoft's Xbox Live during the holiday season in 2. In another tweet, Cyber. Team warned that Valve's digital gaming platform Steam would be its next target."Every week another high profile DDo. S attack hits the headlines," Dr Malcolm Murphy, technology director of network services firm Infoblox, said. Whether used purely to disrupt organisations for reputation or monetary damage, or to hide other malicious activity occurring simultaneously on the network, organisations need to know how to identify and prevent DDo. S attacks impacting their networks and services."Despite the increasing amount of DDo. S attacks it seems that very few businesses keep a regular check on DNS traffic or maintain detailed audit trails for DNS lookups.".
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